Post by n0thin89 on Oct 24, 2011 3:23:45 GMT -5
Capcom-Unity has posted up the official changes for characters of MVC3 to Ultimate.
Change is good. Here's a heaping helping of it.
picture from SRK
[][]Marvel Characters[/][/]
[]Captain America[/]
- Can double jump.
- Charging Star causes untechable knockdown.
- Charging Star causes horizontal knockback.
- M. and H. versions of Charging Star cause less damage.
- Opponent's untechable time after a Shield Slash has been decreased.
- L. Shield Slash can OTG.
- Added some invicibility time to his Backflip.
- Reduced opponents knockdown time after a Hyper Charging Star.
- Damage for assists γ and β have been increased.
- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.
[]Deadpool[/]
- Ground normal moves can be canceled by his taunt.
- Mad Wheel cannot be canceled.
- Opponent down time after a throw has been increased.
- H.Ninja Gift floats lower.
- H.Ninja Gift causes longer opponent incapacitation.
- Incapacitation time from H. Ninja Gift decreases with combo length.
- Chimichangas!! can be activated from Quick Work.
- Special attacks can be canceled with a Teleport.
- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.
[]Dormammu[/]
- Ground chains can go up to 3 hits.
- L. attacks cause greater push back.
- Dark Matter can be canceled.
- Flame Carpet will disappear if Dormammu is hit.
- Normal throw causes untechable knockdown.
- Dark Spell and Liberation can be performed in the air.
- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
- Liberation (2 red, 1 blue) causes untechable knockdown.
- Liberation (2 red, 1 blue) rocks come out slower.
- Liberation (2 red, 1 blue) rock damage has been increased.
- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
- Number of hits in Chaotic Flame can be increased through rapid button presses.
[]Doctor Doom[/]
- j.H. startup reduced, hit box enlarged.
- j.S. causes untechable knockdown.
- Total frames for j.Photon Shot have been reduced.
- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Doom's Time can be increased through rapid button presses.
[]Hulk[/]
- Added new move "Incredible Punch."
- "Incredible Punch" can be chained into from a variety of L. and M. attacks.
- Gamma Charge given higher hit priority.
- Gamma Charge now has super armor.
- Gamma Charge Second floats higher.
- Anti-air Gamma Charge Second M causes wall bounce.
- Decreased time needed to charge for Gamma Wave.
- Increased damage for Gamma Tornado.
[]Iron Man[/]
- Adjusted his air dash properties (start up is slower, but speed is faster).
- Removed double jump, jump attacks can be canceled with air dash.
- cr. H. can be canceled.
- Increased opponent's untechable time after a cr.H. hit.
- Increased hit box size of H. and j.S.
- Reduced minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Commands input during a Repulsor Blast are fixed on the direction he is facing
- Repulsor Spread command changed to pressing H. after Repulsor Blast.
- Repulsor Spread causes untechable knockdown.
- Smart Bomb damage increased.
- Decreased untechable time for opponents after a Smart Bomb hit.
- Total frames for a ground Smart Bomb have been decreased.
- Total frames for Flight are faster.
- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Iron Avenger can be increased through rapid buttons presses.
[]Magneto[/]
- Aerial forward tri-dash speed decreased slightly.
- H. no longer causes untechable knockdown.
- Total frames for L. and M. Electromagnetic Disruptor have been increased.
- Reduced opponent block stun from Electromagnetic Disruptor.
- Added new moves "Fatal Attraction," "Repulsion," and "Reverse Polarity."
- Removed invincibility from Magnetic Tempest.
- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Gravity Squeeze can be increased through rapid button presses.
[]MODOK[/]
- Jump attacks can be canceled by air dashes.
- Number of hits in Killer Illumination can be increased through rapid button presses.
[]Phoenix[/]
- Health changed to 375,000.
- cr.M. range has been decreased slightly.
- TK Shot will disappear if Phoenix is hit.
- Phoenix is unable to perform additional actions after an Air TK Shot.
- TK Trap will disappear if Phoenix is hit.
[]Sentinel[/]
- Health changed to 900,000.
- Changed S. Launcher properties from Hyper Armor to Super Armor.
- Opponent's untechable time after a Rocket Punch has been decreased.
- Push back from blocking Assist α from behind has been reversed.
- Number of hits in Plasma Storm can be increased through rapid button presses.
[]She-Hulk[/]
- Changed to be a heavier character.
- cr.L. cannot be rapid fire canceled into itself.
- Reduced movement distance of cr.H. (slide).
- Added new move "Savage Swing".
- If no commands are input for a moment after Runner's Start, a Chariot with super armor properties can be activated.
- Torpedo from Runner's Start transitions faster.
- Clothesline from Runner's Start transitions faster.
- Opponent flies off further after being hit by Torpedo.
- Hitting an airborne opponent with Clothesline causes a wall bounce.
- Emerald Cannon causes you to move forward.
- Number of hits in Taking out the Trash can be increased through rotating the joystick.
[]Shuma-Gorath[/]
- j.S. is now untechable, removed OTG property.
- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent's and adds it to the player's side)
- Devitalization comes out faster.
- Number of hits in Chaos Dimension can be increased through rapid button presses.
- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.
[]Spider-man[/]
- Web Glide speed has been increased.
- Web Glide can OTG.
- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
- Can activate air Web Swing from ground Web Swing.
- Web Throw is subject to damage scaling.
- The total frames for Crawler Assault have been decreased.
- Crawler Assalt causes untechable knockdown.
- Ultimate Web Throw attack direction has been changed to the side.
- Number of hits in Crawler Assault can be increased through rapid button presses.
- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.
[]Storm[/]
- Added new moves "Fair Wind" and "Foul Wind."
- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Elemental Rage can be increased through rapid button presses.
[]Super-Skrull[/]
- Stone Dunk hit box has been increased.
- Orbital Grudge floats higher.
- Obrital Grudge super armor activates faster.
- Meteor Smash can be activated in the air.
- Death Penalty automatically brings you over the opponent.
- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.
[]Taskmaster[/]
- j.H. floats higher.
- Decreased minimum damage scaling on his normal attacks.
- Web Swing can be canceled.
- Charging Star causes opponent to fly to the side.
- Charging Star floats lower.
- Damage for Aim Master decreased.
- H. Aim Master floats lower.
- j.H. Aim Master floats lower.
- Added new move "Sting Master".
- Decreased minimum damage scaling on his Hyper Combos.
- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.
[]Thor[/]
- Reduced push back for M.
- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
- Increased minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Opponent's untechable time after Mighty Spark has been increased.
- Less time is needed to fully charge H. Mighty Smash.
- Total frames for Mighty Strike have been reduced.
- Less time is needed to fully charge Mighty Strike.
- Active throw frames of Mighty Hurricane have been increased for all strengths.
- Mighty Punish is invincible from the 1st frame.
- Increased advantage time of Mighty Punish.
- Active throw frames of Mighty Punish have been increased.
- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.
[]Wolverine[/]
- Dive Kick and j.L. hit box sizes have been reduced.
- Berserker Slash invincibility has been removed.
- Added new move "Berserker Rage" (formerly known as "Swiss Cheese")
- Berserker Charge command input priority changed to the lowest among Hyper Combos.
- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Weapon X can be increased through rapid buttons presses.
[]X-23[/]
- Mid-air special attacks can be canceled into Talon Attack.
- Crescent Scythe floats higher.
- Decreased untechable time for opponents after a Crescent Scythe hit.
- Rage Trigger causes opponent to fly further to the side.
- Number of hits in Rage Trigger can be increased through rapid buttons presses.
[][]Capcom Characters[/][/]
[]Viewtiful Joe[/]
- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move “V-Dodge”
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.
[]Arthur[/]
- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.
[]Amaterasu[/]
- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist β (Cold Star).
- Additional hits can be added to Divine Instruments through rapid button presses.
[]C.Viper[/]
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move “Optic Laser”
[]Wesker[/]
- Health decreased to 1,000,000.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Fire).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.
[]Chris[/]
- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shot Gun.
- Decreaed damage of Shot Gun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machinegun portion of Sweep Combo can OTG.
[]Jill[/]
- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.
[]Spencer[/]
- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move “Bionic Bomber.”
[]Zero[/]
- Health increased to 830,000.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga.
- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
- Max Hyper Zero Blaster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.
[]Dante[/]
- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.
[]Trish[/]
- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.
[]Tron[/]
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist β (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.
[]Haggar[/]
- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist α (Double Lariat).
- Assist α (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.
[]Felicia[/]
- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty’s Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.
[]Morrigan[/]
- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move “Soul Drain.”
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.
[]Ryu[/]
- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker can be canceled.
- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”
- Added new move “Hado Kakusei.”
- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.
[]Lei Lei / Hsien-ko[/]
- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga.
- Increased untechable time from Edoga.
- Increased variety of items Lei Lei can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.
[]Akuma[/]
- Health decreased to 750,000.
- Decreased priority of Tatsumaki Zankukyaku.
- Increased horizontal knockback range of Tatsumaki Zankukyaku.
- Hyakkishu can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
- Additional hits can be added to Raging Demon through rapid buttons presses.
[]Chun-Li[/]
- M, cr.M can be jump canceled.
- Yosokyaku can OTG.
- Slightly increased priority of Hyakuretsukyaku.
- Adjusted so Kikoanken is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move “EX Spinning Bird Kick.”
- Additional hits can be added to Kikosho through rapid buttons presses.
Change is good. Here's a heaping helping of it.
picture from SRK
[][]Marvel Characters[/][/]
[]Captain America[/]
- Can double jump.
- Charging Star causes untechable knockdown.
- Charging Star causes horizontal knockback.
- M. and H. versions of Charging Star cause less damage.
- Opponent's untechable time after a Shield Slash has been decreased.
- L. Shield Slash can OTG.
- Added some invicibility time to his Backflip.
- Reduced opponents knockdown time after a Hyper Charging Star.
- Damage for assists γ and β have been increased.
- Number of hits in Hyper Charging Star can be increased through rapid buttons presses.
[]Deadpool[/]
- Ground normal moves can be canceled by his taunt.
- Mad Wheel cannot be canceled.
- Opponent down time after a throw has been increased.
- H.Ninja Gift floats lower.
- H.Ninja Gift causes longer opponent incapacitation.
- Incapacitation time from H. Ninja Gift decreases with combo length.
- Chimichangas!! can be activated from Quick Work.
- Special attacks can be canceled with a Teleport.
- Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.
[]Dormammu[/]
- Ground chains can go up to 3 hits.
- L. attacks cause greater push back.
- Dark Matter can be canceled.
- Flame Carpet will disappear if Dormammu is hit.
- Normal throw causes untechable knockdown.
- Dark Spell and Liberation can be performed in the air.
- Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
- Liberation (2 red, 1 blue) causes untechable knockdown.
- Liberation (2 red, 1 blue) rocks come out slower.
- Liberation (2 red, 1 blue) rock damage has been increased.
- Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
- Number of hits in Chaotic Flame can be increased through rapid button presses.
[]Doctor Doom[/]
- j.H. startup reduced, hit box enlarged.
- j.S. causes untechable knockdown.
- Total frames for j.Photon Shot have been reduced.
- Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Doom's Time can be increased through rapid button presses.
[]Hulk[/]
- Added new move "Incredible Punch."
- "Incredible Punch" can be chained into from a variety of L. and M. attacks.
- Gamma Charge given higher hit priority.
- Gamma Charge now has super armor.
- Gamma Charge Second floats higher.
- Anti-air Gamma Charge Second M causes wall bounce.
- Decreased time needed to charge for Gamma Wave.
- Increased damage for Gamma Tornado.
[]Iron Man[/]
- Adjusted his air dash properties (start up is slower, but speed is faster).
- Removed double jump, jump attacks can be canceled with air dash.
- cr. H. can be canceled.
- Increased opponent's untechable time after a cr.H. hit.
- Increased hit box size of H. and j.S.
- Reduced minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Commands input during a Repulsor Blast are fixed on the direction he is facing
- Repulsor Spread command changed to pressing H. after Repulsor Blast.
- Repulsor Spread causes untechable knockdown.
- Smart Bomb damage increased.
- Decreased untechable time for opponents after a Smart Bomb hit.
- Total frames for a ground Smart Bomb have been decreased.
- Total frames for Flight are faster.
- Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Iron Avenger can be increased through rapid buttons presses.
[]Magneto[/]
- Aerial forward tri-dash speed decreased slightly.
- H. no longer causes untechable knockdown.
- Total frames for L. and M. Electromagnetic Disruptor have been increased.
- Reduced opponent block stun from Electromagnetic Disruptor.
- Added new moves "Fatal Attraction," "Repulsion," and "Reverse Polarity."
- Removed invincibility from Magnetic Tempest.
- Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Gravity Squeeze can be increased through rapid button presses.
[]MODOK[/]
- Jump attacks can be canceled by air dashes.
- Number of hits in Killer Illumination can be increased through rapid button presses.
[]Phoenix[/]
- Health changed to 375,000.
- cr.M. range has been decreased slightly.
- TK Shot will disappear if Phoenix is hit.
- Phoenix is unable to perform additional actions after an Air TK Shot.
- TK Trap will disappear if Phoenix is hit.
[]Sentinel[/]
- Health changed to 900,000.
- Changed S. Launcher properties from Hyper Armor to Super Armor.
- Opponent's untechable time after a Rocket Punch has been decreased.
- Push back from blocking Assist α from behind has been reversed.
- Number of hits in Plasma Storm can be increased through rapid button presses.
[]She-Hulk[/]
- Changed to be a heavier character.
- cr.L. cannot be rapid fire canceled into itself.
- Reduced movement distance of cr.H. (slide).
- Added new move "Savage Swing".
- If no commands are input for a moment after Runner's Start, a Chariot with super armor properties can be activated.
- Torpedo from Runner's Start transitions faster.
- Clothesline from Runner's Start transitions faster.
- Opponent flies off further after being hit by Torpedo.
- Hitting an airborne opponent with Clothesline causes a wall bounce.
- Emerald Cannon causes you to move forward.
- Number of hits in Taking out the Trash can be increased through rotating the joystick.
[]Shuma-Gorath[/]
- j.S. is now untechable, removed OTG property.
- For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent's and adds it to the player's side)
- Devitalization comes out faster.
- Number of hits in Chaos Dimension can be increased through rapid button presses.
- Number of hits in Hyper Mystic Smash can be increased through rapid button presses.
[]Spider-man[/]
- Web Glide speed has been increased.
- Web Glide can OTG.
- Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
- Can activate air Web Swing from ground Web Swing.
- Web Throw is subject to damage scaling.
- The total frames for Crawler Assault have been decreased.
- Crawler Assalt causes untechable knockdown.
- Ultimate Web Throw attack direction has been changed to the side.
- Number of hits in Crawler Assault can be increased through rapid button presses.
- Number of hits in Ultimate Web Throw can be increased through rotating the joystick.
[]Storm[/]
- Added new moves "Fair Wind" and "Foul Wind."
- Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
- Number of hits in Elemental Rage can be increased through rapid button presses.
[]Super-Skrull[/]
- Stone Dunk hit box has been increased.
- Orbital Grudge floats higher.
- Obrital Grudge super armor activates faster.
- Meteor Smash can be activated in the air.
- Death Penalty automatically brings you over the opponent.
- Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.
[]Taskmaster[/]
- j.H. floats higher.
- Decreased minimum damage scaling on his normal attacks.
- Web Swing can be canceled.
- Charging Star causes opponent to fly to the side.
- Charging Star floats lower.
- Damage for Aim Master decreased.
- H. Aim Master floats lower.
- j.H. Aim Master floats lower.
- Added new move "Sting Master".
- Decreased minimum damage scaling on his Hyper Combos.
- Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
- Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.
[]Thor[/]
- Reduced push back for M.
- Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
- Increased minimum damage scaling on his normal attacks.
- Increased minimum damage scaling on his special attacks.
- Opponent's untechable time after Mighty Spark has been increased.
- Less time is needed to fully charge H. Mighty Smash.
- Total frames for Mighty Strike have been reduced.
- Less time is needed to fully charge Mighty Strike.
- Active throw frames of Mighty Hurricane have been increased for all strengths.
- Mighty Punish is invincible from the 1st frame.
- Increased advantage time of Mighty Punish.
- Active throw frames of Mighty Punish have been increased.
- Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.
[]Wolverine[/]
- Dive Kick and j.L. hit box sizes have been reduced.
- Berserker Slash invincibility has been removed.
- Added new move "Berserker Rage" (formerly known as "Swiss Cheese")
- Berserker Charge command input priority changed to the lowest among Hyper Combos.
- Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
- Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
- Number of hits in Weapon X can be increased through rapid buttons presses.
[]X-23[/]
- Mid-air special attacks can be canceled into Talon Attack.
- Crescent Scythe floats higher.
- Decreased untechable time for opponents after a Crescent Scythe hit.
- Rage Trigger causes opponent to fly further to the side.
- Number of hits in Rage Trigger can be increased through rapid buttons presses.
[][]Capcom Characters[/][/]
[]Viewtiful Joe[/]
- Reduced hittable area when in the air.
- Increased priority of j.S.
- Slightly increased range of ground normal throws.
- Reduced total frames of Shocking Pink.
- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
- Added new move “V-Dodge”
- Air Desperado can OTG.
- Additional hits can be added to Mach Speed through rapid buttons presses.
[]Arthur[/]
- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added starup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.
[]Amaterasu[/]
- Decreased hit stun time on all normal attacks (L,M,H).
- Decreased hit box size of M, cr.M.
- Increased active frames of cr.M.
- Stance change is possible in mid-air.
- Increased active frames of charged Thunder Edge.
- Sword portion of Glaive Chop causes knockdown.
- Decreased untechable time of Assist β (Cold Star).
- Additional hits can be added to Divine Instruments through rapid button presses.
[]C.Viper[/]
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move “Optic Laser”
[]Wesker[/]
- Health decreased to 1,000,000.
- Damage and speed increase as his sunglasses get damaged.
- Decreased startup of j.M.
- Decreased float of Samurai Edge (Horizontal Fire).
- Adjusted untechable time for all versions of Samurai Edge.
- Phantom Move can be performed after Cobra Strike.
- Decreased attack startup time of Jaguar Dash and increased active frames.
- Increased damage of Jaguar Kick.
- Increased hit box of Tiger Uppercut L and M.
- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
- Increased invincibility frame startup of Rhino Charge.
- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.
[]Chris[/]
- Can act immediately after a dash.
- Increased float of cr.H.
- Decreased startup of j.S and increased active frames.
- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
- Minimum damage scaling on special attacks has been increased.
- Increased active frames of Shot Gun.
- Decreaed damage of Shot Gun.
- Decreased untechable time of first hit of Combination Punch H.
- Decreased gap of Prone Shot.
- Machinegun portion of Sweep Combo can OTG.
[]Jill[/]
- All attacks float a little higher.
- Slightly decreased forward moving range of cr.M.
- Slightly reduced hit box sizes of all jumping attacks.
[]Spencer[/]
- Increased movement speed of Zip Line.
- Spencer will float higher during Zip Kick.
- Slightly decreased initial startup of Armor Piercer.
- Added new move “Bionic Bomber.”
[]Zero[/]
- Health increased to 830,000.
- Decreased hit stun time on all normal attacks (L,M,H).
- Slightly increased horizontal air knockback from Shippuga.
- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
- Max Hyper Zero Blaster no longer causes untechable knockdown.
- Ground recovery time increased after Sentsuizan.
- Changed angle of Sentsuizan H.
- Raikousen will go behind an opponent in the corner.
[]Dante[/]
- Increased knockback for all moves.
- Adjusted hit stun time and float heights for all moves.
- Decreased minimum damage scaling on normal and special attacks.
- Decreased hitbox size of L and M.
- Lowered float of Clay Pigeon.
- Decreased cancel time during startup of Bold Move.
- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
- Decreased damage of Volcano-Beehive.
- Slightly increased horizontal knockback from Beehive.
- During Devil Trigger, Dante can now triple jump and double air dash.
- Additional hits can be added to Million Dollars through rapid buttons presses.
[]Trish[/]
- Chain combo M -> cr.M -> cr.H or H is now possible.
- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.
- Decreased total frames of Air Raid.
- Air Maximum Voltage can OTG.
- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.
[]Tron[/]
- j.H causes greater knockback.
- Increased down time from a normal throw.
- Gustaff Fire is cancelable.
- Increased jump cancel time of Gustaff Fire.
- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
- Can cancel after throwing the rocks in Bandit Boulder.
- Increased minimum damage scaling of special attacks.
- Servbot Launcher (all versions) can be rapid fire up to three times in a row.
- Lowered float of ground Bonne Strike.
- Untechable time from Air Bonne Strike decreases with combo length.
- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
- Removed invincibility from Assist β (Gustaff Fire).
- Additional hits can be added to Servbot Surprise through rapid buttons presses.
- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.
[]Haggar[/]
- cr.H causes knockdown.
- cr.H can OTG.
- cr.H cannot be canceled.
- Falls faster after an air throw.
- Decreased initial startup invincibility of Assist α (Double Lariat).
- Assist α (Double Lariat) no longer causes untechable knockdown.
- Added invincibility to Rapid Fire Fist.
- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.
[]Felicia[/]
- Untechable time from Toy Touch decreases with combo length.
- Rolling Buckler no longer automatically tracks towards the opponent.
- Delta Kick can be done in the air.
- Third hit of Air Delta Kick causes ground bounce.
- Decreased total frames of Sand Splash (all versions).
- Sand Splash can OTG.
- Decreased total frames of Kitty’s Helper.
- Additional hits can be added to Dancing Flash through rapid buttons presses.
- Additional hits can be added to Please Help Me through rapid buttons presses.
[]Morrigan[/]
- j.H, j.S priority has been slightly increased.
- Increased frame advantage after all her throws.
- Increased damage of Soul Fist.
- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
- Added new move “Soul Drain.”
- Decreased total frames for Flight.
- Additional hits can be added to Finishing Shower through rapid buttons presses.
[]Ryu[/]
- Can act immediately after a dash.
- Minimum damage scaling on normal attacks has been increased.
- Collarbone Breaker can be canceled.
- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”
- Added new move “Hado Kakusei.”
- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”
- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.
[]Lei Lei / Hsien-ko[/]
- Reduced startup of cr.M and decreased active frames.
- Jump attacks cause slightly less float.
- Rantetsu can chain combo into Edoga.
- Increased untechable time from Edoga.
- Increased variety of items Lei Lei can throw during Anki Hou.
- Additional hits can be added to Tenrai Ha through rapid buttons presses.
[]Akuma[/]
- Health decreased to 750,000.
- Decreased priority of Tatsumaki Zankukyaku.
- Increased horizontal knockback range of Tatsumaki Zankukyaku.
- Hyakkishu can be done in the air.
- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
- Additional hits can be added to Raging Demon through rapid buttons presses.
[]Chun-Li[/]
- M, cr.M can be jump canceled.
- Yosokyaku can OTG.
- Slightly increased priority of Hyakuretsukyaku.
- Adjusted so Kikoanken is easier to perform.
- Decreased startup of Tenshokyaku.
- Increased untechable time from last hit of Tenshokyaku.
- Can act after an Air Tenshokyaku.
- Lowered arc of Air Tenshokyaku L.
- Added new move “EX Spinning Bird Kick.”
- Additional hits can be added to Kikosho through rapid buttons presses.