Post by messiah2dgod on Nov 17, 2011 11:33:06 GMT -5
With Chris on point your goal is to keep as much distance as possible and cause chip while being safe, now I look at this in three ways, being safe against teleport characters, being safe against non-teleport characters, and being safe on small hit box characters.
We will start with non-teleport, because it is the easiest to learn how to play against. Say your playing against spencer, you want to be safe in your game and that is now easy by canceling your command gunshot into any special. So your first goal is to is make your self safe before your gunshot. You can achieve this by two ways assist and canceling your command gunshot( > + M ). In my team i have sentinel and strider so i either call the drones or the teleport assist from strider. During either assist you you can lay down a mine (dragon punch + L) and then open fire. Now if you are not calling assists you can still make your self safe and that is laying down that mine before you open fire.
Now for teleport type characters, this is bad for Chris. but its still the same for some the same gameplan LAY DOWN your mine, now im am not 100% sure if this is safe 100% of the time but so far it looks like it works. if you lay down your mine and they teleport behind you or above you and they hit you they will get hit by the mine-this is still a work in progress but its a start for bigger and better things. Now DO NOT worry about your command shot because if you get to happy with it they can teleport before you have the time to lay down your mine so you are not safe with that strategy it is still good but dont get too predictable with this.
Small body characters your gameplan may vary on style and this is where my game is flawed lets take a new character, Rocket Raccoon, now Chris machine gun will only chip one time at full screen now if they have good mobility it might make it tough but you still can do this style but be careful for flaws and be ready to rebound so you dont lose chris. If you guys have any input on this please leave it so you can help the rest of the chris users.
How do you guys feel about chris's matchups and how do you approach them?
We will start with non-teleport, because it is the easiest to learn how to play against. Say your playing against spencer, you want to be safe in your game and that is now easy by canceling your command gunshot into any special. So your first goal is to is make your self safe before your gunshot. You can achieve this by two ways assist and canceling your command gunshot( > + M ). In my team i have sentinel and strider so i either call the drones or the teleport assist from strider. During either assist you you can lay down a mine (dragon punch + L) and then open fire. Now if you are not calling assists you can still make your self safe and that is laying down that mine before you open fire.
Now for teleport type characters, this is bad for Chris. but its still the same for some the same gameplan LAY DOWN your mine, now im am not 100% sure if this is safe 100% of the time but so far it looks like it works. if you lay down your mine and they teleport behind you or above you and they hit you they will get hit by the mine-this is still a work in progress but its a start for bigger and better things. Now DO NOT worry about your command shot because if you get to happy with it they can teleport before you have the time to lay down your mine so you are not safe with that strategy it is still good but dont get too predictable with this.
Small body characters your gameplan may vary on style and this is where my game is flawed lets take a new character, Rocket Raccoon, now Chris machine gun will only chip one time at full screen now if they have good mobility it might make it tough but you still can do this style but be careful for flaws and be ready to rebound so you dont lose chris. If you guys have any input on this please leave it so you can help the rest of the chris users.
How do you guys feel about chris's matchups and how do you approach them?